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1. Anti-Ganker Barge Fits. - in Science and Industry [original thread]
Pretty sure random bumping is discouraged
- by Mara Villoso - at 2013.06.21 20:44:00
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2. mining isnt cutting it suggest something new for me please - in Science and Industry [original thread]
You're in the perfect position to ransom your corp by means of AWOX. That's one place to start making ISK using the skills and assets you already possess.
- by Mara Villoso - at 2013.06.19 18:30:00
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3. Things you wish you knew before your first POS? - in Science and Industry [original thread]
A couple of things: 1. Every minute you're not actively using the labs (or whatever production mod you'll focus on) is a waste of fuel. Don't ever forget that when you're calculating your costs per blueprint (or whatever) that your calculations a...
- by Mara Villoso - at 2013.05.24 15:58:00
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4. [Odyssey] Change to permissions for cancelling corporation jobs - in Science and Industry [original thread]
CCP Fozzie wrote: Mara Villoso wrote: Finally!!! Also, it's funny that even CCP dev posts get edited by CCP moderators I can't sticky threads so I get the community guys to edit the post and do it for me. I should probably talk to som...
- by Mara Villoso - at 2013.05.21 20:34:00
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5. [Odyssey] Change to permissions for cancelling corporation jobs - in Science and Industry [original thread]
Finally!!! Also, it's funny that even CCP dev posts get edited by CCP moderators
- by Mara Villoso - at 2013.05.21 20:17:00
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6. where to get Mining ship BPOs - in Science and Industry [original thread]
http://eve-central.com/home/quicklook.html?typeid=17477
- by Mara Villoso - at 2012.04.19 16:27:00
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7. Research Point Removal? - in Science and Industry [original thread]
This would make me very unhappy. There's is no logical reason to restrict them to FW. Just because some small percentage of players want FW to be meaningful doesn't mean it should lead to significant control over T2 production. Datacores aren't ju...
- by Mara Villoso - at 2012.03.23 15:18:00
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8. 21 day trial - Science, industry & PI. - in Science and Industry [original thread]
If it's a buddy invite trial, go ahead and pay with a plex. You'll immediately get your plex back on the invite character and you'll be free to train all skills with no trial limitations. You'll get a total of 51 days free.
- by Mara Villoso - at 2012.03.19 15:01:00
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9. Industrialist and standings, a no-go? - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Mara Villoso wrote: edit: . So if you switch to level 3, your count FOR LEVEL 3's is zero. You will still have a count for level 2's. For the sake of Jesus H. Christ, please read GM Tiny's response ONE MORE TIM...
- by Mara Villoso - at 2012.02.15 15:18:00
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10. Industrialist and standings, a no-go? - in Science and Industry [original thread]
The only reason for an industrialist to have faction standings is POS anchoring. But since you can buy a POS standings corp for 50mil or less, there's no point doing it. Stick to corp standings for the R&D corps and your refine station and may...
- by Mara Villoso - at 2012.02.14 18:01:00
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11. Wanted - Moon mineral maps of the Great Wildlands - in Science and Industry [original thread]
How strange. Early this year or late last year, I was looking at the moons in Great Wildlands and the list was complete. I go back to the list after seeing this post (http://evemaps.dotlan.net/region/Great_Wildlands/moons) and the list has been ch...
- by Mara Villoso - at 2011.11.01 20:15:00
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12. Quick Customs Office Confirmation Question - in Science and Industry [original thread]
You should all read the new dev blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899
- by Mara Villoso - at 2011.10.18 14:19:00
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13. What can I do with these and what do I need to invest more time in? - in Science and Industry [original thread]
It's a decent T2 invention toon. Max lab slots and max R&D agents. You've got min eng 5, with min encrypt 4 you'd have near base max invention chance. If you also had production efficiency 5 and the build skills (frigate construction, etc) you...
- by Mara Villoso - at 2011.10.11 03:03:00
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14. Buying ore vs minerals. - in Science and Industry [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1107558 See Ore Calculator
- by Mara Villoso - at 2011.08.08 20:25:00
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15. How do you control the risks of recruiting into an industrial corp? - in Science and Industry [original thread]
Originally by: Kethas Protagonist I'd been thinking about this. The "security payment" idea in the OP is a nonstarter - if I approached someone and said "Sure, of course you can join my corp, but first pay me 10B. You know, for security p...
- by Mara Villoso - at 2011.07.29 19:59:00
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16. How do you control the risks of recruiting into an industrial corp? - in Science and Industry [original thread]
Originally by: Mortimer Civeri Good Stuff The variation on Mortimer's theme is to use a confederation of corps. Each one produces something for the others. You agree to price/profit percentages. The component producers acquire their ini...
- by Mara Villoso - at 2011.07.26 23:48:00
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17. T2 Drone Invention/Production - in Science and Industry [original thread]
Edited by: Mara Villoso on 04/07/2011 16:05:50 Enough with the all caps, dude. The relevant statistic is profit per slot per hr. However, that isn't necessarily the best gauge of overall profitability. The calculators never factor in rate of ...
- by Mara Villoso - at 2011.07.04 16:01:00
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18. T2 Drone Invention/Production - in Science and Industry [original thread]
Originally by: Zifrian Text ISK/hr of what?
- by Mara Villoso - at 2011.07.04 05:38:00
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19. T2 Drone Invention/Production - in Science and Industry [original thread]
Edited by: Mara Villoso on 03/07/2011 19:58:14 Edited by: Mara Villoso on 03/07/2011 19:56:34 I made a small fortune on Warrior II's. It's one of the easier T2 invention/production lines to setup. If you actually want to make real money, y...
- by Mara Villoso - at 2011.07.03 19:55:00
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20. Looking for a google docs manu spreadsheet - in Science and Industry [original thread]
Edited by: Mara Villoso on 01/07/2011 18:45:49 After logging in, go to Blueprint Production Manager, click on Manage Blueprints, last choice on the drop down is import/export. edit: oops, i might have misread your post
- by Mara Villoso - at 2011.07.01 18:45:00
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